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The Mindshot Project (MSP)

MSP Official Trailer Video

The Mind Shot Project (MSP) represents the second official title in Mental Vision Games LLC’s accessibility initiative, pioneered by founder and visionary Joey Quirk, with key contributions from CEO Joe Quirk, Game Developer Abdul-Qoyum Lawal for design and gameplay programming, Sound Engineer Igna Triay for environmental ambiance and audio montages, and volunteer Weston Wright. 


This Unity 3D iOS-exclusive game targets the blind and visually impaired community (Very Important Gamers or VIGs), providing a fully audio-driven combat experience emphasizing equality and independence. 


Core features include binaural audio for 3D immersion, gesture-based controls like one-finger hold for forward movement, swipes for turning, double taps for shooting, two-finger swipes for ducking or crawling, and device tilt for grenade distance or aiming. Gyroscope options enable snap turning, with accelerometer support for precision. The dashboard offers new game starts at Gun Club Entrance, continues, audio tutorials, sound level tweaks, gyroscope toggles, progress resets, credits acknowledging the MVG team, and links to privacy/terms plus mentalvisiongamesllc.com. 


Training levels A1 to I progressively teach skills: A1 Gun Club navigation and door activations, A2 static pistol paper targets at varying distances with pulley systems, B conveyor moving targets with rifle, C multi-directional shotgun ducks, D grenade accuracy on static/moving patterns, E1 barbed wire crawling avoiding dummy landmines with proximity tones, E2 rope climbing with fatigue mechanics and rest points, F RT-BSU rocket launcher on heat-signature targets, G sniper rifle with Super Ear for amplified distant cues, H super KO punch timing on pendulum dummies, I plastic explosive placement and timed remote detonation around buildings or vehicles. 


Courses 1 to 5 escalate challenges: Course 1 barrier cover advances against timed enemy fire with tripwires, Course 2 grenade/shotgun area clearing with switching enemies, Course 3A intricate garden maze navigation using landmarks and levers/crawling barriers plus security robots, 3B 50-foot building wall climb, 3C windy rooftop RT-BSU sniper defense, with a immersive montage sequence transitioning to rival club in Course 4 involving stealth and final objectives. Weapons feature distinct sounds for 9mm, shotgun, RT-BSU, grenades, punches, and undisclosed surprises. 


Audio cues provide footsteps on varied surfaces, environmental ambience, weapon effects, enemy movements, proximity alerts, and instructional prompts. Known accessibility includes VoiceOver support, with patches addressing minor iPhone SE menu focus issues. 

TestFlight feedback refines gyroscope drift, colliders, and hits. MSP pioneers inclusive action gaming, precursor to the Integrity Discarded series – empowering VIGs through sound alone.

Tap to Download The Mindshot Project

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